Hamster Gym Guide: Train Your Hamsters and Level Up Past 50

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RollerCoin has opened the Hamster Gym inside The Grand Building. Your Hamsters can now train for permanent XP, push past the old level cap and get stronger for Expeditions. Here is a short summary of everything you need to know.

What is the Hamster Gym?

It is a training area where Hamsters earn permanent XP, level up and improve their stats. Better stats mean better Expedition performance and better rewards.

  • Permanent XP and stat growth
  • Level up from 50 to 100
  • Charge Ultimate Abilities with Treadmill Premium
  • Extra XP with a Trainer
  • Train several Hamsters at once by unlocking more slots

How to start training

Open the Gym with the GYM button in the Expeditions section of the main menu, or directly from Expeditions.

1. Unlock a slot and install equipment

Each Gym Room has 4 slots. Every slot holds one machine, and every machine trains one Hamster at a time. Install a machine from your Equipment Inventory.

  • Slot 1: Free
  • Slot 2: 10 RLT
  • Slot 3: 20 RLT
  • Slot 4: 40 RLT

2. Pick a Hamster

Before confirming you will see the duration, XP reward and Durability cost. The Hamster cannot join Expeditions while it trains.

3. Start training

Click Start Training and decide whether to add a Trainer (paid) for bonus XP. Training without a Trainer has no extra cost. Once started, training cannot be canceled.

4. Claim your rewards

When the timer ends, click Claim. The Hamster gets its XP and goes into the normal Rest state. Until you claim, it cannot start any other activity.

Gym equipment

There are four machines. Pilates, Soccer and Treadmill are regular machines; Treadmill Premium also charges the Ultimate Ability. Each machine has at most 12 Durability segments.

  • Pilates: 4 h · 150 XP · 1 Durability
  • Soccer: 8 h · 320 XP · 2 Durability
  • Treadmill: 12 h · 540 XP · 3 Durability
  • Treadmill Premium: 12 h · 900 XP · 4 Durability

Treadmill Premium: Hamsters with an Ultimate get Ultimate Charge after claiming (up to its maximum); others just get XP. Trainer bonuses do not increase Ultimate Charge. It uses a normal slot, no special slot needed.

Trainers: more XP

The Trainer is optional and is unlocked/upgraded in the Trainer Area. It has 10 levels. Its participation cost depends on training duration and the Trainer's hourly rate. One Trainer can support several Hamsters in the same room, but each session is paid separately.

XP bonus by level: 1: +10%, 2: +20%, 3: +30%, 4: +40%, 5: +50%, 6: +60%, 7: +80%, 8: +100%, 9: +120%, 10: +150%

You can upgrade the Trainer while sessions are running; the new bonus only applies to workouts started afterwards.

Durability and repairs

Each workout uses Durability when it starts. If a machine doesn't have enough left, repair it with Repair Items (1 item = 1 segment, can't exceed the maximum). Machines that are training or waiting to be claimed can't be repaired. Check Durability before planning your sessions.

Beyond level 50

Expeditions take Hamsters to level 50; the Gym takes them up to level 100, improving their stats along the way. Extra XP carries over to the next level.

Where to get more equipment

More equipment is planned to come from these activities. Unused machines stay in your inventory, and you can move them between slots when they are not in use.

  • Puzzle Events
  • Progression rewards
  • The Forge

In short: pick your machine, add a Trainer when it pays off, keep an eye on Durability and grow your Hamsters past their old limits for better Expedition rewards.

Source: RollerCoin Blog – Hamster Gym Guide

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